Overview

The Tarot Experience VR is an immersive story-telling experience for the Oculus Quest 2 and 3.

Try It Yourself:

Technologies:

VR publishing

VFX

True random

360° Video

Visit The Client Website:

 

The Results

Early feedback has been positive with The Tarot Experience reaching the finals in the VR awards.

TarotAward

Case Study

The Task

Our client had designed and prototyped a VR project in Unity. The project showed great promise, but the client lacked the in-house capabilities to complete it to the level of polish that was desired. To solve this, we were brought in to debug, optimise, add functionality and ultimately publish the project on Steam and the Meta store.

The Final Scene

The Optimisation

The crux of our challenge stemmed from the constraints presented by the target hardware – successfully running a graphically intensive application on the Oculus Quest 2. This demanding procedure entailed code optimisation, decimation and streamlining of 3D models, leveraging strategies such as fixed-foveated rendering, among other sophisticated techniques.

Wireframe of the Environment

Publication

Our objective involved not only the incorporation of fresh features but also the enhancement of existing mechanics. This encompassed a broad spectrum of aspects, ranging from infusing visually appealing elements such as particles and shaders to integrating pragmatic mechanics such as feedback forms and analytics. These comprehensive efforts were all directed towards prepping the application for its impending launch. Upon completion, we launched the app across two major platforms – Steam and the Meta Quest store.

A question from the feedback form

Marketing Campaign

@adamjmalone The modern world has advanced us in many ways, but are we actually happier? I think we need to be using technology like Virtual Reality to create meaningful experiences. That's why I brought Tarot cards into VR, so you can immerse yourself in a personal story and find meaning from a virtual world experience. Check it out on the link on my page! #virtualreality #vr #meaningcrisis #nihilism #capitalism #spirituality #technology #dystopian #tarot ♬ original sound - Adam-J-Malone

Testimonial

“My name is Adam Malone. The name of my company is Astrolabe Immersive, of which I’m the director. We’re a startup and we’re bringing our first VR project to market in summer of 2024.

The VR project that we’re bringing to market is The Tarot Experience VR. It’s what we’re calling a “second-person” VR experience, in which we’re challenging the users to bring themselves into the game, into the experience. So they’re not playing a character, they’re not playing a role. We really want to experiment with bringing the person’s authentic, real self into the experience in VR.

Once we’ve done a lot of creative development, a lot of user testing, once we’ve really been through that period, it was really important that we found a company who could help fine-tune the game. We needed the help of Unusual Technologies to help optimization of our experience.

After we’d had a long period of creative development, user testing, we essentially approached Unusual Technologies with a very well-developed alpha/beta version of the game, at which point we decided to do a test launch. We wanted to launch it onto the App Store. The first port of call for that would be the App Lab. And so, yeah, we approached Unusual Technologies to help us refine that process and ultimately bring the game to consumers for the first time.

My experience of working with Unusual Technologies was great. Yeah, very efficient, very clear. The whole working program was very well laid out. We had a clear sprint run set out from where we were at to where we wanted to get to, and how the whole review process was going to work.

And so, yeah, it’s been great. I think once we did that first main bulk of our goal, to then have the time and space to free-form and freestyle extra additional, more creative stuff and additions that we wanted to add that weren’t just the functional porting of the game to App Lab or porting the game to Steam. Once we’d finished that process, it was really nice to be able to experience the, “What about if we added this idea? What about if we added this?”

So, yeah, it was a mixture of creative as well as functional sort of work that we did together and ultimately really bringing our idea to the world.

We would work with Unusual Technologies again. Yeah, I felt like I have made professional connections that could certainly move into more work. I would definitely be approaching Unusual Technologies again for the next job that emerges out of Astrolabe Immersive.”